
Half-Life 2 Weapons RIP 3.25c (Final) DOOM2 Mod with the Whispers of Satan DOOM2 Levels on the Raspberry Pi 4 Computer.
The GZDoom mods included in this build guide, which is not a build guide, but is an expansion to a build guide, more specifically the GZDoom Build Guide, which will showcase the power of the GZDoom Source Port. I am certain people know the DOOM Engine is open source, and DOOM mods have been released since the 90's. The GZDoom Source Port supports 3D Graphics as well as dynamic lighting, which is the reason why the GZDoom source port is the preferred source port for numerous DOOM mods. Launching GZDoom with GZDoom mods will modify the base DOOM game which will affect the graphics, the sound effects, the music, the enemies, the weapons, the list goes on.
DOOM Mods Overview:
Developers have released total conversion mods for the GZDoom Source Port that will modify the original DOOM game into a completely different game, and the mods will even be based on games that were released for different graphics engines. The quality of the DOOM mods are all over the place, because DOOM mods are a dime a dozen, and there are numerous DOOM mods being developed throughout the year with new features as well as quality of life improvements to improve the overall gameplay experience.
LINUX GUIDES UPDATE:
The original plan for a LINUX GUIDES I was planning to release involved writing a build guide to run classic game source ports on Linux computers. The problem with these source ports, the source ports are not updated very often, will have numerous bugs, and often times the developers of these source ports will only release 1 version of the source port. You will also see source ports that are compiled with a completely different build system, and the effort to build the software is not necessarily worth compiling. I will avoid software that I am not able to compile with cmake or a build system I am not familiar with, because of the amount of effort required to develop these build guides.
Software Build System:
I have seen many developers change from the configure build system to the cmake build system, because the configure build system seems outdated which does not always list all of the dependencies required to build the program. The cmake build system is straightforward, and the program will not compile if your computer does not have the required software libraries installed on your computer. A problem I see with compiling software is dependency requirements, because the old software will require you to compile the dependencies then install the dependencies before you are able to compile the program.
This is a serious problem, because if the dependency is already in the Debian / Raspberry Pi Repository, then the developer should build a program that is compatible with the dependencies in the repository. When developers are developing software outside of the repository, I would have to write a build guide for 1 program with multiple guides instead of building only 1 program with a single build guide. When the developers release a new version of the program, you will have to recompile all of the dependencies as well as the main program all over again which will involve over a million steps. Then the previous software dependencies are not required for the latest version of the program.
Loading GZDoom Mods:
Loading DOOM mods into GZDoom does not require any compiling, because all you have to do is download the mod files, then add the directory of the mod files to the gzdoom.ini file in the .config/gzdoom directory. .pk3 files are similar to .zip files, because when you open up the .pk3 file, you will have access to the contents of the .pk3 file. When you download a DOOM mod from the GitHub website, all you need to do is launch the mod with GZDoom to launch the DOOM mod. It is a shame more DOOM mod developers do not have GitHub websites, because a developer will be able to fork a repository then continue building the program based on their own designs.
Open Source DOOM mods:
If a DOOM mod was in development for a long period of time, and the mod version has not been updated in years, the project would be either suspended in development or the project was moved to bug fixes only. When DOOM mods are open source, any developer is able to continue developing the DOOM mod after the original author leaves the project, and DOOM mods have the potential to be forked into a newer version of the mod, which will include numerous enhancements compared to the original mod. Open Source DOOM mods have the potential to be supported long term with the latest version of GZDoom, and support the latest software libraries.

DN3DooM v1.08c with the Perdition's Gate DOOM2 Levels.
Duke Nukem 3D
Developer: 3D Realms
Publisher: FormGen Incorporated
Release Date: 01/29/1996
DN3DooM v1.08c
Developer: kipo50
Release Date: 04/06/2024
https://www.moddb.com/mods/dn3doom
RATING: 95/100
GAMEPLAY: 95/100
GRAPHICS: 90/100
PRESENTATION: 100/100
DN3DooM is a DOOM mod based on Duke Nukem 3D with numerous enhancements to improve the overall gameplay experience which will include everything you will need to convert DOOM2 into a Duke Nukem 3D clone. The sprites in the mod have a cartoon design which does not blend with the DOOM theme very well, but regardless of the theme of the mod, the quality of the mod is unmatched, and reaches a level of quality comparable to a commercial quality game. I would actually pay money to play the DN3DooM mod even though the mod is free.
Weapons will have recoil which will cause weapons to be more difficult to shoot, more specifically the shotgun, there is an inventory system, all enemies will have their own attack patterns, and the enemies will have more health in comparison to the DOOM enemies. Considering the number of enemies in any DOOM level, expect the DN3DooM mod to increase the grinding factor substantially, and I am all about grinding levels. There is the potential for modders to add more weapons as well as new features to the mod to increase the gameplay value of the mod.

Half-Life 2 Weapons RIP 3.25c (Final) with the Back to Saturn X E1: Get Out Of My Stations DOOM2 Levels.
Half-Life 2
Developer: Valve Software
Publisher: Sierra Entertainment
Release Date: 11/16/2004
Half-Life 2 Weapons RIP 3.25c (Final)
Developer: AlphaEnt
Release Date: 07/11/2024
https://www.moddb.com/mods/half-life-2- ... p-20-final
RATING: 82/100
GAMEPLAY: 85/100
GRAPHICS: 80/100
PRESENTATION: 85/100
Half-Life 2 Weapons RIP 3.25c is a DOOM2 mod based on Half-Life 2, and everything in the mod is based on Half-Life 2, but the gameplay is not exactly the same as Half-Life 2, because of the overall gameplay balance. For the true Half-Life 2 experience with DOOM2, load GZDoom with the hl2_monsters.pk3 file to play DOOM with Half-Life 2 enemies which will transform the gameplay experience, and increase the game difficulty, but this doesn't mean the gameplay improves, because there are noticeable inconsistencies with the weapons in the mod.
The Half-Life 2 enemies in the hl2_monsters.pk3 mod have a cartoon design to the sprites, the sprites appear very gritty, and are more difficult to see, because of the colors of the sprites. The sprites appear pale in color, and the sprites are difficult to see from a distance. The main problem with the mod is the enemy variety, because Combine Soldiers will spawn in a level with Headcrab enemies in the same area. The weapon sprite animations are very smooth, and the hl2ep2_optional_hires.pk3 mod improves the visual qualities of the weapon models.
The weapon characteristics will remind you of Half-Life 2, but are not exactly the same, because the 9mm Pistol is more powerful than the Shotgun, with the Shotgun being a slow firing weapon. The 9mm Pistol shoots as fast as the Submachine Gun, and both weapons have separate ammo. My main complaint about the hl2ep2_pak0_v30.pk3 mod is the HUD (Heads Up Display), because the HUD gets in the way, and there are no options to toggle off the HUD. The crosshair with the Health/Ammo indicator is not adjustable including the size, which causes aiming to be more difficult. The hl2ep2_optional_hires.pk3 mod is not compatible with the Raspberry Pi 4 Computer, which will freeze the computer.

CODENAME:LIGHTFOOT V1.5F with the SIGIL DOOM levels.
Soldier of Fortune
Developer: Raven Software
Publisher: Activision Publishing Inc.
Release Date: 03/29/2000
CODENAME:LIGHTFOOT V1.5F
Developer: TheAtomMace
Release Date: 06/06/2024
https://www.moddb.com/mods/codenamelightfoot
RATING: 68/100
GAMEPLAY: 75/100
GRAPHICS: 65/100
PRESENTATION: 65/100
CODENAME:LIGHTFOOT V1.5F is based on the game Soldier of Fortune, which will be the lightest DOOM mod in the list, and is best categorized as being a weapons mod with difficulty modifiers with everything else staying the same. I do not remember the Soldier of Fortune games having cartoon graphics, and I remembered the game had a serious military theme with 3D graphics running on the Quake 2/3 Engine, I mean I haven't played the games in a long time. There is no performance reduction with the mod, because the mod is literally 8 MB in size, the mod is light on features, and the mod is probably light enough to run on Crispy-Doom.
The main problem with the CODENAME:LIGHTFOOT V1.5F mod is the gameplay balance, because the player is able to take out an entire room of enemies with the BULLDOG T-31, a MAC-11 with a Silencer, and is more powerful than the Chaingun. The Berserker-42, SPAS-12 shotgun is completely overpowered against DOOM enemies, and is more powerful than the Super Shotgun, because the Berserker-42 only needs 2 shots to take out a Cacodemon, compared to 6 shots with the Super Shotgun. Every weapon in the mod does more damage to enemies compared to the DOOM2 weapons, and the player is provided large amounts of ammo for each weapon, which means the player will be overpowered in the mod.
Why the mod is Version 1.5F? I only see 1 download file on the CODENAME_LIGHTFOOT ModDB Website which is CODENAME:LIGHTFOOT V1.5F, and there are no previous versions of the mod available. This means there are previous versions of the mod that were either not uploaded to the ModDB website or were uploaded with a different name. The mod author tested the mod with a gameplay mod based on the release trailer, and there is no text file included with the mod file as well as credits, which I feel is necessary to be included with the mod.
DOOM2 Levels:
Back to Saturn X mod for Doom II - ModDB
https://www.moddb.com/mods/back-to-saturn-x
Perdition's Gate addon - Doom II - ModDB
https://www.moddb.com/games/doom-ii/add ... tions-gate
SIGIL - ROMERO
https://romero.com/sigil
Whispers of Satan addon - Doom II - ModDB
https://www.moddb.com/games/doom-ii/add ... s-of-satan
This will conclude the GZDoom Total Conversion Mods on the Raspberry Pi 4 Computer Build Guide.
Statistics: Posted by Moonmarch — Sat Aug 31, 2024 3:31 am